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Troops can be recruited for use in combat at the barracks, stable, and workshop, while noblemen can be created at the academy and a paladin can be created at the statue.
Tribal wars building points full#
When the village loyalty falls to zero or below, the attacker takes full control of the village. After a successful attack the nobleman decreases the village loyalty anywhere from 20 to 35 points (out of 100). In order for a player to conquer other villages, a unit called a nobleman must be sent to attack a village and survive. Attacking troops who survived will then return to their original city with the plundered resources, should they be present in the city at the time of the attack. In the case of attacking, casualties are determined based on the number and type of troops sent, and factors such as morale and luck. A player can send their troops to another player's village either to reinforce or attack it. Furthermore, the majority of these players utilize a non-in-game mode of communication to ensure "effective," and "covert," conversation.Ĭombat in the game is heavily based on statistical attributes of troops, real-time waiting and attacking villages. Titles and privileges are usually given to players of leadership and experience. Some of these titles involve Duke/Tribe Founder, Baron, Recruiter, Diplomat, Forum Moderator, and Council. These "premade" tribes generally have more experienced players, but are not notably more successful than other tribes.Įach tribe can assign a special set of privileges and titles specific to particular tribe members. However, groups of players will occasionally get together before a world starts to coordinate the set-up of a tribe. Most tribes are created after the world in question has begun. The victory of the world usually depends on a tribe-based objective that has to be met. Tribal diplomacy is non-binding, but any breach of diplomacy is generally frowned upon by other players. Tribes have the ability to set diplomacy with other tribes and create their own private tribal forum. Some worlds do not allow tribes of more than twenty-five members, while others have no limit on members. The size of different tribes varies from world to world, depending on decisions of the tribal aristocracy (leadership council) and built-in limits on tribe size. These players join together for mutual protection and guidance. Some players choose to place information such as in-game personal allies, ASCII art, or quotes.Ī large portion of the game revolves around the use of tribes, or semi-official groups of players. Each screen can be accessed by clicking on a link, and the vast majority of the game is played through a text based interface.
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From the main screen, the player can "visit" buildings such as the village headquarters to construct buildings, the barracks, stable, or workshop to recruit units, and the rally point to take command of units.
Tribal wars building points free#
In late 2012, Tribal Wars' mobile version became free for use by all players with improved features, including touch screen and graphical upgrades, which developer InnoGames attributed to a shift to "a higher mobile focus in general."Įach player controls their game from their village. It has been reviewed by Gamestar and Forbes. There are over 59 million registered users. The game is one of the most popular browser based games in the world, ranking among the top ten in number of players. The international version of the game was released in 2006. The game was originally developed by brothers, Eike Klindworth and Hendrik Klindworth, and their friend, Michael Zillmer, before it expanded steadily over the years. It was developed and released by the German company InnoGames. Tribal Wars, or Die Stämme as it is known in German, is a browser-based game and was released in 2003 as a text-based game.
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